Also, there was armor coating system in the game that gave units resistances to certain weapon types but it didn't really make much of a difference IMO. I recall there being grenade launcher type enemy wanzers which are sort of interesting to try and take down what with their AOE attacks, but they were used pretty sparingly throughout the game. Really, as long as you upgrade your wanzers when they're available, use shields, and train your units in their specialties, you shouldn't really have any issue getting through the game. Dealing with some enemy types could prove itself to be an interesting challenge if it weren't for the game being super easy in general. Maps in general are the epitome of quantity over quality with most of the scenario objectives being generic "defeat all enemies," and the map designs themselves not having much to offer on top of that. It doesn't feel particularly strategic or rewarding when I meet the turn requirements for Platinum just cause Ryogo proc'd ROFUP I enough times. The core gameplay is pretty underwhelming from a tactics perspective and that's mostly in part to the sheer level of RNG integrated into the core game design, from what parts you target, to unlocking skills, to skill activation and combos. Honestly, I didn't find it really as great as some people make it out to be. Useful Links Official /r/StrategyRpg Discord Server Official Recommendation List Subreddit Wiki (WIP) Super Robot Wars Wiki If you ask for approval prior, you might or might not be given an exemption. Please note that users with low karma will have their posts automatically removed. Stalking, Personal Attacks, and Harassment will not be toleratedĥa.
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